Sid Sackson’s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components.
ACQUIRE challenges you to pit your resources and resolve against other players in this high finance game of speculation and strategy.
Features
Deluxe Acquire themed weighted poker-style money chips.
Acquire themed drawstring tile bag.
Removable Stock & HQ tray which functions as both a storage solution and an in-game tray for easy in game access to stocks and HQ buildings.
Reintroduces the Player Powers game variants, which hasn’t been seen in an English printing of Acquire since 1995.
Contains
- 1 Gameboard
- 108 Building Tiles
- 7 Headquarters Buildings
- 11 Headquarters Banners
- 6 Stockholder Info Cards
- 175 Stock Cards
- 30 Special Power Cards
- 1 Building Tile Bag
- 120 Money Chips
- 1 Money Chip Tray
- 1 Stock Market Tray
- 1 Merger Player Aid
- 1 Rulebook
- Publisher: Renegade Game Studios
- Model: REN02711
BGG Link: | BGG Link |
Game Type: | Strategy Games |
Game Categories: | Economic | Territory Building |
Game Mechanisms: | Hand Management | Investment | Market | Square Grid | Stock Holding | Tile Placement |
Game Family: | Components: 9 x 12 Grids | Series: 3M Bookshelf Series |
Game Designer(s): | Sid Sackson |
Game Artist(s): | Scott Okumura | Peter Whitley |
BGG Rank Overall: | 314 |
BGG Weight: | 2.5 |
BGG Weight Filter: | 2 to 3 |
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series.
Many books and websites incorrectly list this as a 1962 publication as the 3M Company used previously copyrighted artwork when they released the game in 1964. 3M actually received the idea for the game of "Vacations" from Sid Sackson in May of 1963 and decided to take his idea and put it into artwork they had developed the year before for a game called "ACQUIRE." 3M's original game idea for a game called ACQUIRE must not have been very good so they decided to take Sid's idea of Vacations and put it into their concept of ACQUIRE. They released some limited test market games in 8 Midwestern U.S. cities in December of 1963 with a box that had a 1963 copyright. These games had Sid's original rules. When 3M released the mass market games in 1964, they had taken liberties with some of Sid's original ideas and changed some rules and game play to match their production desires. They released them with outer boxes that were copyrighted 1962 and inner boxes with rules that were dated 1963.
egarded as not being too damaging to it.
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Acquire: 60th Anniversary Edition
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