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All in All

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Pre-order Out Of Stock
All in All
Age : 10+ |
No. of Players : 3-6 Players |
Playing Time : 30-30 Minutes

All in All is a card game in which players collect galactic junk at space portals.

Each space captain explores space portals by drawing a space relic from any player's hand of cards and placing it in space as a found object. However, the rarities scattered in space can be collected only by those who land with good timing — neither too early nor too late. If a mission fails because a sub-orbital crosses the flight path of the spaceships, those who wanted to fly to the "end of the world" will lose out — but even this exuberance can be corrected because with the help of thieving aliens even space relics that were thought to be lost can still be snatched.

description from the publisher

₹ 1,000.00
Ex Tax: ₹ 1,000.00
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, the world wide sea shipping is in high demand and hence shipping may be delayed due to circumstances beyond our control.

If you are not ready to accept any delay, please do not place order.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
BGG Link: BGG Link
Game Categories: Science Fiction
Game Mechanisms: Push Your Luck | Set Collection
Game Designer(s): Torsten Landsvogt
Game Artist(s): Alexander Jung
BGG Weight: 1.5
BGG Weight Filter: <2

All in All is a card game in which players collect galactic junk at space portals.

Each space captain explores space portals by drawing a space relic from any player's hand of cards and placing it in space as a found object. However, the rarities scattered in space can be collected only by those who land with good timing — neither too early nor too late. If a mission fails because a sub-orbital crosses the flight path of the spaceships, those who wanted to fly to the "end of the world" will lose out — but even this exuberance can be corrected because with the help of thieving aliens even space relics that were thought to be lost can still be snatched.

description from the publisher



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