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Gods of Rome

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Pre-order Out Of Stock
Gods of Rome
Age : 10+ |
No. of Players : 1-4 Players |
Playing Time : 30-90 Minutes

The gods are divided. Rome has lost its way. We must restore its glory! With the favor of the gods, we shall lead our people to become the chosen tribe that will bring unity and strength to the empire once again.

Gods of Rome is a competitive area-control game that uses worker placement and card activation and lasts around 60 minutes. Players each choose a tribe at the start of the game and must lead that tribe to gain the gods' favor. On your turn, choose one of three actions:

  • Visit a God: Gain a god's blessing token, which allows you to take an enhanced action later in the game, and place one meeple in that god's color — which might also be a player's color — on the game board in a matching-colored location.
  • Activate a card: Place a token on an action space on your player board to add more figures to the board, move figures, and attack opponents. If you have a blessing token of the same color as the location where the action takes place, you can take an enhanced action.
  • Score: Advance on the victory track depending on which territories you control in regions that match the gods you have visited, then clear all action spaces and remove your tokens from the god spaces. Special objectives change the scoring of territories from game to game.

The favor track features three checkpoints, and as players gain favor, they advance on this track; if a player hits a checkpoint, all players score points based on their relative position on the favor track, then they advance to the checkpoint. After a player reaches the third checkpoint, players again score points, then whoever has the highest overall score wins.

—description from publisher

₹ 3,900.00
Ex Tax: ₹ 3,900.00
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, the world wide sea shipping is in high demand and hence shipping may be delayed due to circumstances beyond our control.

If you are not ready to accept any delay, please do not place order.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
BGG Link: BGG Link
Game Categories: Mythology | Religious
Game Mechanisms: Action Drafting | Pieces as Map | Zone of Control
Game Family: Admin: Upcoming Releases | Mythology: Roman
Game Designer(s): Antonio Sousa Lara
Game Artist(s): Miguel Coimbra
BGG Rank Overall: 16105
BGG Weight: 2.33
BGG Weight Filter: 2 to 3

The gods are divided. Rome has lost its way. We must restore its glory! With the favor of the gods, we shall lead our people to become the chosen tribe that will bring unity and strength to the empire once again.

Gods of Rome is a competitive area-control game that uses worker placement and card activation and lasts around 60 minutes. Players each choose a tribe at the start of the game and must lead that tribe to gain the gods' favor. On your turn, choose one of three actions:

  • Visit a God: Gain a god's blessing token, which allows you to take an enhanced action later in the game, and place one meeple in that god's color — which might also be a player's color — on the game board in a matching-colored location.
  • Activate a card: Place a token on an action space on your player board to add more figures to the board, move figures, and attack opponents. If you have a blessing token of the same color as the location where the action takes place, you can take an enhanced action.
  • Score: Advance on the victory track depending on which territories you control in regions that match the gods you have visited, then clear all action spaces and remove your tokens from the god spaces. Special objectives change the scoring of territories from game to game.

The favor track features three checkpoints, and as players gain favor, they advance on this track; if a player hits a checkpoint, all players score points based on their relative position on the favor track, then they advance to the checkpoint. After a player reaches the third checkpoint, players again score points, then whoever has the highest overall score wins.

—description from publisher



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