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Kariba

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Kariba
Age : 6+ |
No. of Players : 2-4 Players |
Playing Time : 15-15 Minutes

All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins.

To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table.
During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake.
If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins.

₹ 1,100.00
Ex Tax: ₹ 1,100.00
  • Model: 7640139531605
  • SKU: 7640139531605
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
BGG Link: BGG Link
Game Type: Family Games
Game Categories: Card Game | Children's Game
Game Mechanisms: Hand Management | Rock-Paper-Scissors
Game Family: Animals: Cats | Animals: Elephants | Animals: Giraffes | Animals: Mice | Animals: Ostriches | Animals: Rhinoceroses
Game Designer(s): Reiner Knizia
Game Artist(s): Felix Kindelan
BGG Rank Overall: 2138
BGG Weight: 1.07
BGG Weight Filter: <2

All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares away the most animals wins.

To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table.
During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake.
If at least 3 cards of the same animal are placed in front of the lake, then these animals scare weaker animal(s) (closest lower number) while they are drinking. The player picks all the cards from the weaker animal off the board and puts them face down in front of her/him. Each card is worth 1 point, and whoever has the most points wins.



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