STORY
Alarms ring in Rome, the Empire’s great army has lost another battle in Lusitania. The emperor Julius Caesar asks his four best generals to recruit and equip soldiers: legionaries, doctors, gunners and barbaric mercenaries to face the people who heroically resist in Lusitania. The emperor promises the greatest riches to those who join his cause.
There is, in the most remote part of Iberia, a people that is not governed nor does it let itself be governed. Alea jacta est.
AIM
In this game, you take on the role of a Roman general whom the emperor, Julius Caesar, has ordered to recruit and equip an army of soldiers: legionaries, barbaric mercenaries, doctors and gunners.
The game is won by the player who recruits an army whose score is of twenty or more victory points.
END OF THE GAME
A game immediately ends when:
1. The first player recruits an army whose score is of twenty or more victory points.
2. The musician card appears on the training field, having been turned from the draw pile or played by a player who trades the musician card (which they are holding) for a card that is on the training field. In this situation the game is won by the player who, at that time, has the highest number of victory points. In the event of a tie, the game is won by the tied player who has recruited less barbaric mercenaries. If the tie remains, the game is won by the player whose turn is last (farthest from the commander card).
- Publisher: PYTHAGORAS
- Model: 9540320726316
BGG Link: | BGG Link |
Game Type: | Children's Games | Family Games |
Game Categories: | Ancient | Card Game | Civilization |
Game Mechanisms: | Hand Management | Open Drafting | Set Collection |
Game Family: | Country: Portugal |
Game Designer(s): | João Quintela Martins |
Game Artist(s): | Olivier Fagnère |
BGG Rank Overall: | 8154 |
BGG Weight: | 1.33 |
BGG Weight Filter: | <2 |
STORY
Alarms ring in Rome, the Empire’s great army has lost another battle in Lusitania. The emperor Julius Caesar asks his four best generals to recruit and equip soldiers: legionaries, doctors, gunners and barbaric mercenaries to face the people who heroically resist in Lusitania. The emperor promises the greatest riches to those who join his cause.
There is, in the most remote part of Iberia, a people that is not governed nor does it let itself be governed. Alea jacta est.
AIM
In this game, you take on the role of a Roman general whom the emperor, Julius Caesar, has ordered to recruit and equip an army of soldiers: legionaries, barbaric mercenaries, doctors and gunners.
The game is won by the player who recruits an army whose score is of twenty or more victory points.
END OF THE GAME
A game immediately ends when:
1. The first player recruits an army whose score is of twenty or more victory points.
2. The musician card appears on the training field, having been turned from the draw pile or played by a player who trades the musician card (which they are holding) for a card that is on the training field. In this situation the game is won by the player who, at that time, has the highest number of victory points. In the event of a tie, the game is won by the tied player who has recruited less barbaric mercenaries. If the tie remains, the game is won by the player whose turn is last (farthest from the commander card).
Reviews Over Lusitania
Total Reviews (0)
Average Rating:
Lusitania
Thank you for writing a review !
We sincerly appreciate your time for writing this review.
Your review helps another customer to take a decision to buy this game or not.